Most of the textures were procedurally generated in blender itself and all assets were self made.
3D recreation of a map from the Among Us game.
Top Down view
Top Down Front Angle View
Top Down back Angle View
Still Render of Med Bay
Still Render of Upper Engine Room
Still Render of Security Room
Still Render of Engine Room
Still Render of Lower Engine Room
Still Render of Electrical Room
Still Render of Admin Room
Still Render of Storage Room
Still Render of Communications Room
Still Render of Shields Room
Still Render of Navigation Room
Still Render of Weapons Room
Still Render of Cafeteria